This project was created at Aesir Interactive in collaboration between Nicolas Friedl and me as part of the company's "Field Day" initiative, which gives us time for research and self-development. This project is not related to any of Aesir Interactive's games; the company provided the environment and support to work on this personal project.
Nicolas was responsible for many of the assets and materials in this scene, while I focused on the effects and lighting. A few assets, such as the rocks, were taken from the Unreal Engine Marketplace. We spent a long time working on this scene while trying to learn more about Unreal Engine and Blender. We hope you like the final result!